![]() This is particularly an issue when pushing GRs to our limits. ![]() We have to actually deliberately break our kill streaks (typically at the 50/75 kill streak point) to keep the NG globe double dmg going. We have to waste time darting all over the place to pick the NG globes up, to ensure we’re at “maximum” dmg output, which PC doesn’t have to do. We get a NG globe drop after 10 kills (initial kill streak). NG mechanism - console players do half dmg when compared to PC players for the very same builds and characters and gear. Poor density on console when compared to the PC version of the game - this affects console players in a variety of ways. The game runs terrible already on console - laggy, rubber banding (this is playing solo, not even playing in a group). Console is limited because of bad design of the game in terms of speed and stability - as an example, when the PC version of the game got a stash upgrade recently, the console version didn’t, because it would have made the game totally unstable apparently. ![]()
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